Here's a category that's absolutely stuffed this year. It killed me to decide on that fifth spot, as it forced me to leave out the outstanding work done in films like Her and Inside Llewyn Davis. But you can see the Production Design jobs that did survive the cut below:
An impartial and unbiased (yeah right) examination of awards season madness
Showing posts with label Pacific Rim. Show all posts
Showing posts with label Pacific Rim. Show all posts
Saturday, February 1, 2014
My Award nominations: Production Design
Labels:
art direction,
Barrett (KK),
Berghoff,
Elysium,
Ivey,
Martin (Catherine),
My Awards,
Neskoromny,
Pacific Rim,
production design,
The Conjuring,
The Great Gatsby
Friday, January 17, 2014
My Award nominations: Visual Effects
Let's be honest: For just about everybody, this year's visual effects contest has basically consisted of one movie, and then everything else. But that doesn't mean that the pretenders shouldn't be acknowledged for their stellar work.
So read about the best Visual Effects work of the year (plus the other four) after the jump.
So read about the best Visual Effects work of the year (plus the other four) after the jump.
Labels:
Des Jardins,
Gravity,
Hickell,
Iron Man 3,
Knoll,
Letteri,
Man of Steel,
My Awards,
Pacific Rim,
The Hobbit,
Townsend,
visual effects,
Webber
Thursday, January 9, 2014
Art Directors Guild nominees
The parade of guild announcements marches on with Art Directors Guild. Will we find all of the Oscar nominees in the fifteen films honoured by the ADG? Not necessarily. Five of the last 25 Oscar nominees in this category were ones passed over by the guild, so it's not lights out yet for Oz the Great and Powerful or The Invisible Woman, although there's certainly enough good work this year to keep them off the final ballot.
The nominees and my commentaries after the cut:
The nominees and my commentaries after the cut:
Labels:
12 Years a Slave,
ADG,
American Hustle,
art direction,
Barrett (KK),
Elysium,
Gravity,
Her,
Inside Llewyn Davis,
Nicholson (Andy),
Pacific Rim,
production design,
The Great Gatsby
Monday, July 15, 2013
Review - Pacific Rim
In yet another summer bursting at the
seams with sequels and franchise tentpoles, some of us can be
forgiven for chomping at the bit for any blockbuster that wasn't made
simply to sell tickets to an established fanbase of some proven brand.
We get it this year in the form of Pacific Rim, Guillermo del
Toro's sloppy kiss to the subgenre of “kaiju eiga”; the Japanese
monster movie. It's debatable whether or not Pacific Rim is
the best of this year's big, loud, spectacular summer blockbusters,
but it cannot be denied that the movie is big, that it is loud, and
that it is spectacular.
The original premise behind Pacific
Rim – “original” insomuch that it was not directly adapted
from preexisting source material, although decades of kaiju eiga and
anime/manga, from Godzilla to Neon Genesis Evangelion
and more, serve as its inspiration – was initially concocted
by screenwriter Travis Beacham. In his story, we are plunged into a
world that has been at war with malicious alien life for some years now. A
brief expository prologue sets the stage: from a space-time rift
between two tectonic plates on the floor of the Pacific, skyscraping
monstrosities (the kaiju) emerge and lay waste to coastal cities.
Labels:
2013 Review,
3D,
Beacham,
Day (Charlie),
Del Toro (Guillermo),
Elba,
Gormman,
Hickell,
Hunnam,
Kikuchi,
Knoll,
Neskoromny,
Pacific Rim,
Perlman (Ron),
production design,
Spier,
visual effects
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